The dead rustle, the earth shudders (Apocalyptic notes, 2)


Even where reality finds entry into the narrative, precisely at those points at which reality threatens to suppress what the literary subject once performed, it is evident that there is something uncanny about this reality. Its disproportion to the powerless subject, which makes it incommensurable with experience, renders reality unreal with a vengeance. The surplus of reality amounts to its collapse; by striking the subject dead, reality itself becomes deathly[...]
Adorno, Aesthetic Theory

If it wasn't already apparent, the media flurry around Seth Grahame-Smith's forthcoming Pride and Prejudice and Zombies makes it conclusive: the zombie - at least in its often enoyable yet impotent, kitschy, "survival guide", Zombie Strippers and Shaun of the Dead form - has become the nightmare-image of the day. If salvagepunk is the dream-image vision of rust and bolts restructuring of the built world, the lurch and rot of zombie hordes is its seeming negation. The obscene persistence of the human animal shows itself, not built or builder. Salvagepunk's homo faber meets its homo superstes, defined not by how it refashions the apocalyptic world it inherits but by the bare fact of its survival (of its own personal world-ending event, its death), a survival that nevertheless signals the end of the collective world as we know it.

In other words, in the zombie scenario, the problem is not the immensity of what is to be done by the too few survivors, of how to make a world so as to avoid its trendlines toward systemic failure while still salvaging and repurposing the ruined tools of the "before." The problem, faced with zombies, is that there are too many survivors.


Albeit the wrong kind of survivor. In an echo of continued surging anxieties about overpopulation, the "planet of the slums", contaminated commodities from afar, and the ongoing degradation of the global south, the ongoing passion for all things zombie has the quality of a perverse, rather subversive joke. Rather than the production of corpses that results from capitalism's management (supported coups, ignored genocides, blocking of access to food and medication, destruction of ecosystems) of its unwanted poor, the production of corpses in the a zombie scenario becomes the production of more mouths to feed. World hunger at its most naked, the sick repetition of want let loose on a global scale.


Yet we need to think through the specificity of the recent period of zombie-fixated culture and its fixation with contagion. For in this wave, exemplified by Boyle's 28 Days Later films, the focus is less on the insatiable hunger of the zombie and more on the danger of the bite, of the transfer of the virus. To be sure, we might read in this continued fears about pandemics, AIDS, and other "literal" figures of contagion and transfer via the bodily act. But this would miss the crucial aspect at hand, namely, why the undead aren't even undead anymore.

The dominant logic of the zombie film from the 40's through the early 80's was two-fold: either the Haitian zombie who was not dead per se and actively controlled via voodoo...


or the shambling hordes, still bearing marks of their life before death, of Romero's trilogy (and others, such as Ragona's Last Man on Earth).


The latter won the day, as icon, as shot in the dark that founded a set of generic conventions, and as site of critique. Romero's own films tracked out their nascent logic, moving to the shuffling corpse mall shoppers in '78 to the factional military dwelling underground in '85. As a tradition, it found its extension into the aesthetic splatter and brutal decay of Fulci's films in Italy, ranging from the Satanic Surrealist genius of The Beyond to Zombie's island of fetid cadaverous cannibals. However, as a horror trope, the zombie film lost its mainstream cachet for a period, as the nameless, replaceable hordes were themselves replaced by the endless iterations of the big names (Freddy, Jason, Michael, Chuckie, etc) and the attempts to found series of continuing characters. More precisely, continuing locations of threat and menace in hard-to-kill, discernible individuals.

Such a tendency was equally hard to kill for the industry, as it continued (and continues) to churn out increasingly campy versions, with the kind of proto-mash-up format we can see in Freddy vs. Jason and Alien vs. Predator (those odd films that have distant ancestors in the sort of madcap goofiness that is Abbott and Costello Meet Frankenstein). In the two year span between '94 and '96, Wes Craven released Wes Craven's New Nightmare (which took the piss out of his own Freddy Kreuger series and, with a broad, post-modern gesture, took the legs out of 80's horror seriality) and Scream, which paved the way for imitators of its brand of knowing, black comedic, smug slasher moves and conventions.

This is all to say while the legacy of Romero's films never went fully away, the dominant logic in horror films became that of one-to-one violence: the antagonist kills one individual after another, not as a systemic event (suddenly all the dead rise) but a series of encounters (Jason kills another camper) that give the illusion of moral readability and localizable causality (revenge, individual pathology, the usual suspects).

Yet if we consider the preeminent expression of the contemporary zombie film, the Boyle films, as well as the 2004 remake of Dawn of the Dead, with its significant difference from the original, we find a striking departure from the Romero gesture and its embedded politics.


Namely, in these films, the zombies are not the dead risen: they are simply the infected living. The Rage virus in the Boyle series, the rabies-like contagion in the Dawn of the Dead remake. The Wikipedia entry on the remake spells out the gap:

"In the original, as in Night of the Living Dead, all 'recently dead' are reanimated by an unidentified source. Zombie bites seem to somehow induce rapid death, and subsequent reanimation, even though death by any manner will result in reanimation of the dead as well. The cause is never fully elaborated upon, but news reports in the first film imply that the cause is radiation from a space probe to Venus that was destroyed and landed back on Earth. In the remake, it springs up worldwide overnight, and is definitely blood or saliva-borne, relying on zombie bites for transmission (like rabies). In the original, anyone who dies for any reason returns after several minutes (so long as their brain is intact). In the remake, only those infected return and after a period of less than a minute after death."

In short, the specificity of the zombie - as the global condition that repeats endlessly, the ceaseless getting back up of the corpses - is abandoned for a scenario that combines the one-to-one logic of the slasher, the subject-turning bite of the vampire/werewolf film, and the fear of the thoughtless, rabid masses (although who are less concerned with sating hunger than with biting, in a blind fury of species propagation).

What is consequently abandoned is what gave the nightmare vision of the zombie its stomach-turning potency: neither the unthinking rage not the poisonous bite of the contemporary non-undead, but the lumbering want of consumption (hunger beyond shame) and the inexplicability of rising up once more. We lost the critical vision of the conatus gone haywire.


In a strange twist, when the contemporary zombie film approaches something like the massification of the vampire, it is a contemporary vampire film proper that comes closer to the blow to thought of the Romero gesture. Let the Right One In, the superb 2008 Swedish film, gives us a bleak sight of hunger-beyond-reason and homo superstes, although with a vital distinction: Eli, the permanent pre-pubescent vampire of the film, is constituted around her fundamental fact: the ontological trauma that comes from being fully aware of one's hunger, of reason apprehending the non-reason of drive. A symptom already traversed still yearns. As such, it is the proper dialectical twist of the relation to want and thought in the Romero world.

The Cotard's delusion (that turns out to be no delusion at all, unlike the sublime indeterminacy of Martin) of Eli finds its negation in the bare hunger of Night of the Living Dead's Karen, seen here eating her father. The shot is remarkable: the door opens, a crack of light reveals her, not in shame at the act but with the sudden stillness of one caught eating at the open refrigerator in the night. The absence of the shame is filled by our revulsion, perhaps not at the tasteful black and white gore of the moment but of her misrecognition.

This is the misrecognition of one who has risen without reason, not compelled to rise for a purpose beyond the mere repetition and imitation of life. For the basic fact of the true zombie gesture, in its occluded form, is not the animation of the dead body but the over-animation of the living body. What is the world condition that occurs? It is clearly not that all the dead who ever died rise. It is not even those dead with enough connective tissue and meat on their bones to stand and shamble. It is those who died after the new set of rules came to be, the evental shift that only becomes evident in its after-effects. In this way, the Romero films are not about the dying world. They are about surplus-life, the new logic of excessive existence: something has given all too-much-life, an inability to properly die, a system that no longer knows how or when to quit. The non-undead of the contemporary zombie reveals, in odd relief, that the classical undead are themselves just a continuation and modification of the human animal in its perseverance.

But the shuffle of the risen dead speaks radically, of those not even rudely awakened, but rudely going-on, the obscenity of that which can rot but which never goes away properly. A world of refuse, of unnecessary surplus-life that's forgotten how to speak.


Why, in the contemporary climate, of the consecutive fever-pitch and clusterfuck of the neo-liberal order, has the zombie at once become our definitive nightmare-form and betrayed its particularity? What undergirds this new vision of the undead who were never dead? And what will the next vision be, after the death throes of the infected? These are questions to be borne out further in thought and far further in the geopolitical and cultural consequences to come in the next few years. Yet the lines from Adorno with which we began give a crack through which to think.

The surplus of reality amounts to its collapse; by striking the subject dead, reality itself becomes deathly.


The point here, both frightening and expansive, bleak and bright, is to take fully onto ourselves this endgame of the "surplus of reality," of the symbolic, political, and economic overdetermination of all the things of the world under capitalism. Out of this surplus, this overwhelming of the subject capable of speaking and intervening in the world that was, the dead things and soon-to-be-dead bodies of the world, now the basic truth of the system, find tongues. As in the infinite corpse-strewn wasteland that concludes Fulci's The Beyond (one of the few films with the courage to stick to its properly apocalyptic guns) and as in Debord's proposition that reality explodes in the heart of the world made unreal, the task might be, at least figuratively, to stop searching for the nostalgic beating heart that brings radical thought to a standstill, in its frozen image, and to start from the fundamental deadness of that world. This is neither conciliation nor reconciliation. It is an exposure of the already-was and no-longer.

For what if we bring the plague, not just of surplus-life bound to spin its decaying wheels in the corner, but to the deeper dead? A structural condition - and what is this if not a better way to speak through the dead and to make history say what it should - that goes back further, against the grain. The long dead rising, rustling in their coffins, awake and restless and buried too deep, but thinking again. Scattered bones in killing fields sweating and shuffling. The whole earth shudders.

Grimmer than thou

(page courtesy of the Gringo.)

The dark underside of internet radio: the frostbitten necrotic vision that is Gary Brolsma.

All hail the disjunctive consequences of user-generated recommendations...

Salvagepunk (Apocalyptic notes, 1)


They are residues of a dream world. The realization of dream elements, in the course of waking up, is the paradigm of dialectical thinking. Thus, dialectical thinking is the organ of historical awakening. Every epoch, in fact, not only dreams the one to follow but, in dreaming, precipitates its awakening. It bears its end within itself and unfolds it - as Hegel noticed - by cunning.
-Benjamin, "Exposé of 1935", Das Passagen-Werk

They are not dream residues of a world, the nostalgic fantasies and fashionings of what once was. They are residues of a dream world, forming a historical border to the next era, but not as blueprints or utopian plans. Rather, as the unwelcome remainder, for what matters is neither manifest nor latent dream content. It's always the dream work, the underground currents that actually expose the loops and fuses of repression and its exceptions.

The cunning of an era, then, is the dreaming of its own grave. Not its gravediggers. The dream image, that standstill halting of utopia and the dialectical image: what is it if not the graveyard? For in rejecting the immediate past and the hard work of the living to bring around a new world order, one is left instead with the far dead. The ambiguous image, the un-worked-through dream image, is that of the rustling skeletons. A necromantic toolbox, where we can refashion the dead into what we insist they could have been, and in doing so, clear a place for ourselves in the dead and never quite gone.

In short...


Well, kind of like that. Steampunk is the false dream image. That falseness, however, doesn't lie in its being anterior (as the vision of a resolutely past era) or in it being too dreamy, too fantastic. Its falseness lies in it being the wrong dream image, the ideological blind that is the dream image proper to the liberal escape plan for the contemporary crisis and its envisioned fall-out.

A lineage:

If we are witnessing the self-dismantling of the neoliberal order, we are witnessing also the eclipsing of cyberpunk, at least as we've recognized it so far. Cyberpunk was the dream image of neo-liberalism par excellence, albeit one that encoded within it enough short-circuits to wake itself again and again. The fantasies of a post-state corporate global order, yet with the canny awareness of the gap between the stated free-market ideology and the need for state support systems as guarantors of both corporate extension into recolonized spaces and the threat of naked force against militant labor movements. The visions of deindustrialization, of immaterial labor, of new hybrid multitudes, of nomadic subjects. Above all, of deregulation: the beast unchained climbs its waiting high-tech pedestal.

And then the fall... In cyberpunk, neoliberalism did not see its inheritor, the dream of another world to come. It saw its own distorted mirror image of what it promised to be, its super-ego in all its taunting, sadistic glory. And in hastening to meet that image, it forgot the cunning of its unfolding and end. (For at the "end of history" in which we supposedly live, the old tricks of history are dead and gone, right?) The end of neoliberalism happening as I write is properly cyberpunk: not brought about by anyone in particular, no heroes or victors, no actors with discernible will or capacity for willful action. Just the system let loose upon itself, bubble after bubble hiding all those toiling bodies and unused factories. The general intellect swallows its own tail, its endless set of rational actors making rational profit decisions hollowing out the core of profit itself.

Now, the reigning order promises new direction, yet one that digs into its bag of bones to join together new Keynesianism with a "weaning off" foreign oil. Throw back economics, getting back to basics, investing in material things but in a way that reverses the trajectory toward the gasoline-soaked apocalypse.

Hence steampunk, for what is steam punk if not a romanticized do-over, a setting of the clock back, a time of craftsmanship and real (fetishized) objects, remaking the world, not in the mode of the ceaseless slow sprawl of cheap oil but in the Victorian self-aware world making spirit?


The promise beneath this? Keep the technology, keep consumption, but make it "thougtful", make it conscious, make it responsible. Gild your laptop, hammer some bronze, and think of the slow dance of the new wind-turbines on the horizon.

All in all, a participation in that great pasttime of the pseudo-Left, remembering the time that never was, back when life was simpler. Steampunk has this cake and eats it, too: the difference engine itself clacks and hammers out a dirigible and gear vision of intricacy without ease, of machines that never get out of hand, of taking the auto-pilot back into our own hands.

This is not the dream image of our times. (Neither is the retrofuturist strand of dieselpunk, a related phenomenon.) Quite simply, because it is the manifest content of our dreams. It lacks the ambiguity that really halts and concretizes history, freezing to show the impossible past and the non-future (for it just shows the present bared) locked together. It has all the dialectical ambiguity of a Hummel figurine in a Robby the Robot outfit.



That is more like it. What I propose in the place of steampunk, that weak handmaiden of Obama capitalism, is what I call salvagepunk: the post-apocalyptic vision of a kaputt world, strewn with both the dream residues and the real junk of the world that was, and shot through with the hard work of salvaging, repurposing, détourning, scrapping. Striving against and away from the ruins on which, like Machiavelli's toothed buildings that give a point of departure and support for the next construction yet which also demand of it a certain contact with the past, they cannot help but be built and through which they cycle. The definitive examples I have here: Marker's La Jetée (and Gilliam's 12 Monkeys as well), the Strugatskij's Roadside Picnic, Neil Marshall's Doomsday, Waterworld (as utterly terrible as it is), Godspeed You Black Emperor! and other derivations of anarcho-punk, Yamaguchi Hiroki's Hellevator: The Bottled Fools (Gusher No Binds Me), Jeunet's City of Lost Children and Delicatessen, certain portions of Wall-E. This scattered history of cultural visions of a scattered world after the fact.

And, of course:

The Mad Max trilogy. I prefer to speak of these films as a subgenre of gasolinepunk (or the apocalyptic strain of dieselpunk, but I prefer "gasoline punk" as a differentiating mechanism from the Sky Captain and the World of Tomorrow sort of dieselpunk).

The Mad Max films, as the constitutive example of this genre, also give shape to its dominant political tendency. For what they envision, in the wake of nuclear war and the total collapse of the world system, is not the possibility of the reorganization of life but only its slow and inevitable teleological tendency toward a recreation of contemporary capitalism. In Mad Max, we see, still on the outskirts of the destroyed cities, the anarchic dissolution, the Hobbesian state of nature, homo homini lupus. In The Road Warrior, the collision between two orders: community formation and attempts to become permanent dwellers versus the nomadic hordes that stick to the previous mode In Mad Max: Beyond Thunderdome, the emergence of a market, new "city" formation, non-warlord managed life (in the autocratic force of Tina Turner), but all this still as an outpost amongst the wild, the wild in which one finds that the primitive tribes are those who still remain fidelitous the visions of the past (in short, of the advanced state of late capitalism). The standstill of post-history, crudely drawing on cave walls the pre-historic vision of the glories of the global economy.

And all this shot through with the absurd self-consumptive core: one needs gasoline in order to drive around and kill others to steal their gasoline, but in doing so, one consumes the gasoline that one had, and so one needs gasoline in order to...

How do we repeat differently, then? Hellevator: The Bottled Fools points a direction, toward a literally underground possibility.


In Hellevator (a rather remarkable J-horror that combines, at least for its first powerful forty minutes, the always-moving-standing-still of late Beckett with a filthier, obscene version of Gilliam's Brazil), we occupy a subterranean city traversed by elevators, seen above in the monolithic slab of the underground society. It is haunted through by the unspoken disaster that has forced dwellers below, under the fist of a totalitarian transit authority and their attendent Panopticon, a mole-life of grime and rules, of sararimen and salvage-men. The ascendent proletariat move vertically past the floors of their lumpenproletariat black market associates.


All has the feel of salvage work, of an end to the digital age, returning to dials and gears and steam and pistons, none of the sleek sterilization of most sci-fi. As such, we are given to think that this is the space of those who have taken refuge. When the protagonist is banned for psychotic murders and sent up to the surface, one waits for a nuclear wasteland populated with the likely mutated outcasts. Instead, in the film's final frame, we see her emerge to stand before the Eiffel Tour, illuminated in the night sky.

Schizoid hallucination aside, the final turn undoes the extra-narrative framework and shows us that this way of life is a choice, the choice of those who see their subterranean life as priviledge, the seclusion from the cunning and contingency of the world above.

Perhaps, then, the salvagepunk world should be seen primarily as the dreamwork of choice and construction. Against the reactionary trendlines of Mad Max's doomed-to-repeat trajectory, it is a world of stealing from the ruins, robbing the graves, and rearranging the leftovers.


Of moving from, and seeing within, the impossible utopic visions of Herron's Walking City...


... to the clunking hull of Howl's Moving Castle. Not constructed to remake the world one mobile city at a time, but a principle of montage, of bits and pieces, rags and bones. Not the dwelling places and movements of a fluid multitude but something like our resistant will and the resistant materiality of all to be scrapped and repurposed from this world.



Out of the Waterworld attraction at the Universal Studios themepark, we will take the objects designed to be the spectacular approximation of the end of the world's beginning, and we will sharpen fake oil drums into the real tools of dismantling and world-making, the gravedigger's spade and the necromancer's grammar of rust and bolts and thought.

The pain of such


Slowly emerging from week of grading four-hundred pages worth of essays. Combine this with the respite of allowing myself to be swallowed in back episodes of The Office, and it is unsurprising that the following passage from Adorno's Negative Dialectics struck me:

This law is however not one of thinking, but real. Whoever submits to dialectical discipline, must unquestionably pay with the bitter sacrifice of the qualitative polyvalence of experience. The impoverishment of experience through dialectics, which infuriates mainstream opinion, proves itself however to be entirely appropriate to the abstract monotony of the administered world. What is painful about it is the pain of such, raised to a concept.

In short:

The hard, negating work of dialectics shows no synthetic and emergent new, but the toneless constancy of the bureaucratic world of the spectacle.

Or in other words:

Dialectical thought may clear away the veils of ideology, but what remains below is the mute fact of your office mate's self-recorded a capella "Rockin' Robin" ring tone.

Proletkult bus


My addition to these iterations. This is how we roll, so to speak.

And for those sublimationals in the crowd...

Infinite digress


Had to share this. Apparently, my Internet browser got a hold of some hauntology.

The page that never arrives from its sender... the request that will never complete (yet which knows itself as such).

Silicon Valley really needs to stop hiring disgruntled post-structuralists.

Invisible rag-men



These are the first two pages from Google image search (click on images for better resolution) when you search "lumpenproletariat." Among the top results? A story about how the boyfriend of a spoiled rich bitch from The Hills got in a fight with some "lumpenproletariat." I hope those rag-and-bone-men gave him an informal economy beatdown. Also: Fanon, Jerry Lewis, Frank Sinatra, a cartoon about "lumpy proletariat," Michael Moore, some black jacket, a mixtape. I am quite pleased, however, with the fact that Bubbles from Trailerpark Boys (the bespectacled man with the kitty on the head) is included.


In addition to being brilliantly, painfully funny, Trailerpark Boys is actually a remarkable document of an imagined Canadian lumpenproletariat, represented in the show by the salvage work of refurbishing shopping carts, growing weed (and trying to ship it to the U.S. via a model train through the forest), setting up "rub 'n tiz'zug" parlors (for "massages"), stealing office furniture, and etc. In addition, it grasps the non-accumulation of these activities: each season begins with them in jail and ends with them back in jail. Between these endpoints comes the inevitable promise to not go back to jail this year. Our pleasure, then, is in the lack of apparent consequence. No escalation of sentences. And the fact that Ricky quite enjoys jail ("they feed you, they got great dope, we play street hockey... don't be dissin' jail, Julien").

Perhaps the lesson to be learned here is that we (and Google, in the seemingly absurd collection of pages called up by the search) only can image the lumpenproletariat as exceptions, as a wrong vision of that which is itself heterogeneous, inconstant, defined by its absence of consistency. The great films of lumpen-vision (



Fritz Lang's M, in which we get the totality of that underground organization and their lines of flight,



Eisenstein's Strike!, which gives us barrel dwelling, totemic figures, the heart of Pasolini's body of work, a significant portion of The Wire, Takovskij's The Stalker, much of Herzog,



the Tim Burton Batman films, etc, etc, etc) all appear as liminal cases, of singular figures that are either too exemplary to be generalized, or too faceless, just a blur of grime and rags and crime.

As such, the giving-shape-to of the lumpenproletariat is anamorphotic work, a necessary looking askance to see that categorical misfire: a commonality of exceptions that is the under-truth of how capitalism forms the space between universality and its excluded constitutients. Those who stand outside, who cannot be recuperated, represent a sort of logical threat, as they are the uncanny mirror of capital: black markets, prostitution, kleptocracy, entrepreneurship in the remobilizing of the unwanted waste of the system, accumulation by "dispossession," naked force, swindles.

For behind all riches stand an army of rags, mimicking, impersonating, haunting: singular faces that are the any-face, and the endless, grinding toil of uncategorizable work.

In praise of lyrical literalism (It's not much fun to sing alone)

There is certainly something to be said for the anti-allegorical impulse. Particularly when it takes the form of literalist doom metal lyrics that are actually about things such as...


Singing in the grave, the first track of Minotauri's eponymous album (which has great literalist moments later, in which we learn why they "are playing / loud heavy metal"). Layers of meaning be damned. This is about the pacing, sludge grind loop, slow-motion guitar chug, single-note organ lines, and... the lyrics, slurred out in a Finnish carnival barker impression (if said barker was high on codeine cough syrup).

I'm lying here in my grave
I'm singing a lonely song
It's not much fun to sing alone
I'd better call my friends to join

I'm singing in the grave
A song from the underground


Or...



Being lost in a necropolis, as in "Necropolis," the rockin' track from Manilla Road's 1983 Crystal Logic. Quite poetic and all, yes, perhaps there is a sense in which the post-war West and emergent neo-liberal forms of necropolitics leave us all "lost in a necropolis." But... nope. This is rather a D-and-D-esque anthem about actually being lost in a necropolis.

Never thought it would be like this
It feels like I'm living inside a dream
But my mind tells me I'm
Lost in necropolis
Lost in necropolis
Lost in necropolis
Lost in necropolis

Now I know what it's like to be
Inside the city of the dead

What to say of this? Deleuze's rejection of metaphor (in favor of the transformation of concepts, rather than x being "like" y) doesn't make sense, as we lack the metaphorical coupling. Nor should this be linked to an attack on Benjamian allegory (and not just because I highly doubt Manilla Road read the Trauerspiel text), for we have here that which is at once the iconicity of the death's head (as a ruin of the future, the inevitable non-presentness) with a solid rejection of something being better read as - and existing for - the making-sense of a past. Instead, we get a sort of allegorical presentness, an insistence on "this being the point" that suggests we get something closer to the bedrock of meaning that later texts would have to make sense of allegorically, if at all. (Although this approaches the comic, for despite the attempt for the described experiences to stand alone as resolute instances, but not symbols, of tarrying with death, the rather aware goofiness of these kind of moments seems to undo the stuffiness and hauteur of allegory.)



Maybe we need a European answer. As in, "Final Countdown" from Europe, that masterpiece of bar jukeboxes which is, as far as I can tell, very literally about space travel. Given the opacity of making more sense of it, one is called back, again and again, to those anthemic, not-soaring-but-still-trying-damn-hard synth lines. No allegorical, no symbol, just affect, "heading to Venus."

Here lies protectionism, here rises our mordant want


This was the cover image of The Economist last week (with the caption: "The return of economic nationalism"). Given my deep love for all things undead, it warms this necro heart to see free-market champions turn to the only adequate iconography for this period, of the Frankensteinian attempt to shock the assemblage-corpse of deregulated capital into lurching, unholy life with massive bailouts.

(Of course, the subtitle of The Economist story: "A spectre is rising. To bury it, Barack Obama needs to take the lead." Such a modern-day Van Helsing will also need to try to pry anti-economic anti-nationalism from our cold, hungry living dead hands.)

After-images

Gave a lecture on Richard Calder's cyberpunk novel Dead Girls today. Rather enjoy the Powerpoint leftovers from these sort of things, as they give, to those who are not there, both an incomplete picture as well as a perfect impression of how it went. (In my case, what happens when I am asked to talk about the vampiric gynoid union of perverse sexuality and late capitalism.)

A selection:








And of course, there was this wonderful fellow (Le Canard Digérateur from 1739.)

The many-tongued froth of words


Finally getting around to reading Linebaugh and Rediker's The Many-Headed Hydra after too much delay. However, as I bought a used copy from an online bookseller that falsely described it as "Like New", a copy which is marked by arbitrary underlining and even more arbitrary infrequent marginalia that peter out after the first 60 pages, I was treated to this (the quote from the book, followed by the reader's pencilled-in comment):

"It also owes much to the violence of abstraction in the writing of history, the severity of history that has long been the captive of the nation-state, which remains in most studies the largely unquestioned framework of analysis. This is a book about connections that have, over the centuries, usually been denied, ignored, or simply not seen, but that nonetheless profoundly shaped the history of the world in which we all of us live and die."

(and written in by previous owner)

Why!!
They wrote the book


I won't speculate on the type of person who wrote this note. Rather, what staggers me is this kind of reading, that evidently skitters along from word to every-so-often-word, therein picking up the supposed claim that the book is about connections that the authors deny or ignore, perhaps because their unquestioned framework of analysis does not allow them to.

As such, I wonder if we need to discover a mode of writing that anticipates such haphazard speed-glossing, forgoing Linebaugh and Rediker's clear, urgent prose for a mode of turgid, overwrought writing, overly dense sentences that can only bring about the practice of sloppy and inconstant skimming, sentences within which we will code properly subversive, fervent revolutionary thoughts to worm their way into the minds of inattentive readers everywhere.

Une fois que c'est fini...

Murphy of entschwindent und vergeht offered this great post on "cackitecture," cock-and-ball-oriented architectural design, particularly in retrofitting of older buildings (if by retrofitting we mean addition of a lumbering phallic presence obscuring the sky for those in the original space).

Aside from my general puerile view of the world, I find an odd crossover here with an "indie" computer game of sorts I've been playing, called World of Goo, which basically consists of civil engineering tasks (insofar as that includes building tenuous, drooping suspension bridges between grinding gears) but with elastic, quivering goo. Rather fascinating, as it is essentially an architectual play game, albeit one that rewards "function" over "form." But most notably here is its tendency to produce structures - in the attempt to reach points high above or simply the temptation to build implausibly large towers - that quickly resemble initially-proud-and-precarious cockitecture, until the unsteady sway leads it to tip, devolving into cackitecture's leaning shape and ultimately, falling to the ground in a grand de-detumescence collapse of broken temporary goo bonds. Case in point: an image of a tower at its tipping point moment of decline, although this isn't a very indicative example of how high and evanescent the goo-spires can get.


As I play, I am reminded again and again of Lacan's late thinking (in L'envers) on the fragility of phallic law and the gap between the phallic function/symbolic phallus (ф) and the real penis (Π), based as it is on an idealized model of a promise of stability, hardness, and permanence, a model undercut by a certain anatomical reality that rarely matches its supposed position as the guarantor of authoritative meaning-making. As he puts it, une fois que c'est fini, c'est fini. In short, phallic law is always the promise of the coming-to-be or the soon-to-return of its phantom of obscene unchanging durability.

In a somewhat different register, this has led me back to the inevitable image, which I'll let stand on its own, so to speak.

Governments are trembling. Yoghurt is in the air.


From the Guardian this morning. A single-day cross-section of gathering unrest.

And from Iceland in particular: "The yoghurt flying at the free market men who have run the country for decades and brought it to its knees."


Yes. Yoghurt as projectile protest. Not yoghurt exactly but skyr. (In addition with snowballs and eggs.) Roger Boyes' description:

Icelanders all but stormed their Parliament last night. It was the first session of the chamber after what might appear to be an unusually long Christmas break. Ordinary islanders were determined to vent their fury at the way that the political class had allowed the country to slip towards bankruptcy. The building was splattered with paint and yoghurt, the crowd yelled and banged pans, fired rockets at the windows and lit a bonfire in front of the main door. Riot police moved in.

Perhaps creativity will no longer be relegated to sea-turtle costumes and giant earth goddess puppets. Let us instead find what sticks and splatters and stains and marks. Not to mention that which has live cultures which, if manipulated enough and engineered correctly (see Larry Cohen's The Stuff on this point), could be trained to swallow entire Parliament buildings whole in a giant Akira seething mass.

Avant-garde pageant, or The sublime whirlygig easel thing



Sometimes truly avant-garde moments show themselves in the strangest, strangest places. Like in a beauty pageant. She actually won because of this.

Eat your heart out, Carolee Schneemann. This is what performance art should look like, pointed toes and all.

Deregulation, - 15 hit points

Odd cross-over: amongst flurry of things to do and be done, I'm teaching a section for a class on international cyberpunk as well as part of a reading group on the lineages and roots of the current credit crisis.


And here we have their brilliant point of contact: a deregulated MMORPG economy and massive online inflation.

Not sure if this led to rampant foreclosures on magic caves and repossessions of swords of dark summoning, but one can imagine. (And sub-prime loans on dragon shields for those who have shown themselves unlikely to conquer enough elf-mage tribes, or whatever the hell they're called, in order to repay their virtual banks.)